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Drill of the Week: Pickleball Overhead Defense Drill

Focus: Stop panicking when someone smashes, and turn defense into a true reset

This starts as a simple overhead/defense loop, then becomes game-like with two rules that matter: the lob can happen anytime, and the defender must reset into the kitchen before theyโ€™re allowed to get aggressive.


Setup (Basic Roles)

2 players, 1 ball.

  • Player 1 = Overhead Hitter (starts deeper, around mid-court to baseline range so they can move back safely)
  • Player 2 = Defender (starts at the kitchen line)

How the Basic Version Works (Foundation)

Run 60โ€“90 second rounds, then switch roles.

  1. The overhead hitter sends a high, playable ball to the defender (think: a gentle feed, not a winner ball).
  2. The defender throws up a lob.
  3. The overhead hitter moves back, sets, and hits an overhead at 60โ€“70% power. Aim deep middle or right at the defenderโ€™s paddle (control first).
  4. The defender blocks/digs the overhead back into play.
  5. Reset and repeat.

What youโ€™re building

  • Overhead hitter: controlled overheads you can place (not full-power blasts)
  • Defender: calm contact under pressure, with soft hands

Variation 1: Random Lob Timing

Why it matters: Lobs donโ€™t show up on a schedule. This trains recognition and movement without โ€œcheatingโ€ early.

How it works

  • Start at the kitchen line and hit 3 cooperative dinks.
  • After the third dink, the defender can lob on any ball (no warning).
  • Once the lob happens, play it out until the point ends, then restart with 3 dinks again.

Key note
The defender should mix regular dinks and occasional lobs so the overhead hitter canโ€™t drift back early.


Variation 2: Reset Requirement

Why it matters: After an overhead, most rec players either panic-swing or pop it up. This trains the higher-percentage response: absorb pace and reset the ball into the kitchen to neutralize the point.

The rule
After any overhead, the defenderโ€™s first touch must be a reset that bounces in the kitchen.

Make the target clear
Aim for a soft ball that lands near the kitchen line or shorter. High โ€œfloatyโ€ resets that sit up to be smashed again donโ€™t count as a success.

If the overhead is a clean winner (no touch), the overhead hitter wins the point normally.


Variation 3: No Backpedal

Why it matters: Backpedaling is how people lose lobs and get off-balance. Turning and running keeps you safer and gives you a better base to hit from.

The rule
The overhead hitter is not allowed to backpedal. They must pivot (drop-step), run back, then set their feet before swinging.


How to Run the Full Drill (Simple)

Total time: about 10 minutes

  • 2 minutes: basic version (60โ€“90 second rounds, switch once)
  • 6โ€“8 minutes: add all three variations (random lobs + reset requirement + no backpedal), switching roles halfway

What to Focus On

Overhead hitter

  • Turn and run first, then set
  • Hit 60โ€“70% and place it (deep middle is perfect)

Defender

  • First job is a soft reset into the kitchen
  • Stay low, absorb pace, and make the ball unattackable again

If you do this weekly, youโ€™ll see it fast: fewer rushed overheads, fewer panic counters after a smash, and way more points where you reset the rally instead of losing it on the next swing.

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